Dungeoneer

7 Day Game Jam // Unity

Games Soundtracks & Albums




Dungeon cleanup simulation.

TEAM:

  • tfx: Code, Music, UI
  • Zope: Code, VFX
  • SonderGaming: Code, Art
  • Lou: Art, Design
  • Xuubasa: Code
  • Moose: Code

Dungeoneer was designed for the 8th Bored Pixels Jam, a 7 day game jam with the theme "You are not the hero." Our team decided early on that we wanted an experience outside of an anti hero or big bad - we wanted something that would take a look at the mundane. Thus, the player takes on the role of a dungeon janitor, resetting the many rooms and calming creatures to ready the dungeon for the next hero.

This jam saw further refinement of our task system, and a new piece of library technology: the GameManager. This allowed us to employ a common menu to each scene which would later be expanded to enable options, a help screen, and credits. The GameManager also allowed progressive level loading, and tied into the TaskManager system to allow scoring.

I wrote the music for this game on my Yamaha TG100, a small, 1990's desktop ROMpler unit, and contributed a large portion of the sound design and foley work.


A scroll floats nearby, promising power...
Album art featuring the Mystix sigil
Vlad wants a blood snack