Iron Drought

14 Day Game Jam // Unity

Soundtracks & Albums




High action, arcade mech shooter.

TEAM:

  • tfx: Music
  • SonderGaming: Code
  • Matt J Hart: SFX, Music
  • Alex R: Code
  • Hiij: Art
  • NeoAwesomeon: Art, Voice Over
  • EnterLightning: Writing

Iron Drought was developed for the second Mech Jam game jam. Adhering to the rules of "make a game about mechs," the team created a game in the style of Armored Core and Mech Warrior. The game was awarded first place for Fun Factor, and scored highly in Audio and Overall.

I contributed a 5 tracks for this game, with additional guitar tracks from Matt J Hart. The music was produced in ~10 days.


Destroying enemies in the first level
Album art
A player creates a fast, railgun based mech
A player creates a heavy, tank based mech
Taking out shield generators paves the way for the final showdown...
Shields and enemy mechs block progress