Silhouette

3 Day Game Jam // Unity

Games




Shadow based platforming experiment.

TEAM:

  • tfx: Code, Music
  • Metric: Art
  • Searanger: Art, Level Design
  • Zope: Code, Design

Silhouette was designed for the 3 day Dev Atlas #2 jam, with heavy emphasis on playing with light sources. The game uses home spun technology which transforms projected shadows into colliders in real time. This enables creative environment and level design, where the stage moves and hazards evolve as the player moves their camera.


The title sequence uses the shadow casting effect
The game takes place on a wall
Moving changes the environment